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League of Legends Champion Review
League of Legends Champion Review
Volibear, the Thunder's RoarPosted by Corey 'Menicestiv' Gordon on Tue, Dec 27 2011 at 06:07pm
Though the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region's barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe's chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders.
Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capital of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice.
''Few can weather the storm that follows in the wake of Volibear's roar.'' - Ashe, the Frost Archer
Chosen of the Storm (Passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.
Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
Review of Volibear
Can be built into a pure tank or offtank.
Good source of CC and AoE spells.
Passive is great in 1v1 fights or for sustain in lanes.
Passive is worthless if focused down in combat.
Early game is weaker than late game.
Weak in lane (better as a jungler).
Volibear's passive, Chosen of the Storm, heals Volibear for 30% of his maximum health over 6 seconds whenever his health falls below 30%. This passive is great for fighting in 1v1 fights or for sustain when playing Volibear in a lane. If Volibear's health gets low in a fight or he takes too much damage, this ability slowly heals him up for towards his maximum health. This passive keeps Volibear alive and pretty healthy depending on his current health. The only downside to this passive is how useless it is when he is either focused or the passive takes too long to heal him when the damage output is too high. It also has a rather high cooldown at 120 seconds which can make him very vulnerable since it doesn't heal all of his health. If you do not heal enough, you are very weak and can be killed easily.
Volibear's Q spell, Rolling Thunder, is his gap closer and CC spell. When Volibear is facing an enemy champion, he gains 45% more movement speed for 4 seconds. When he catches an opponent, he can CC that opponent by flipping the opponent over his shoulders. The spell also causes some damage. This spell is a good combination for ganking and keeping opponents close to you. For ganking, Volibear can charge out and onto an enemy champion, flip him towards his allies, and begin assaulting on the enemy champion. This flip keeps the enemy close which allows Volibear to continuously damage them until they get out of range. The downside to this ability is it cannot be used as an escape. Rolling Thunder does not grant any bonus speed unless an enemy champion is in front of him. This would be nice since he doesn't have one and can be focused down easily if alone.
Volibear's W spell, Frenzy, is a passive spell that gives Volibear increased attack speed each melee attack and allows him to damage an enemy every three strikes, causing damage by the missing percentage of the target's health. This damage also scales off 1% of Volibear's health. This spell is a great spell for Volibear as a tank. He can take damage, but he can also dish it out. As Frenzy increases his attack speed he is dealing damage at a faster pace each strike. On the third strike is where Frenzy really shines. Volibear bites down on an opponent dealing damage based on their missing health and a percentage of Volibear's health. If the enemy is really hurt and low on health, this ability almost always assures a kill. With the attack speed buff, hitting an opponent three times is easy with this passive and activating Frenzy will damage them further.
Volibear's E spell, Majestic Roar, is his other form of CC. Volibear lets out a roar which deals magic damage to all opponents and slows them. For minions, pets, and monsters, it will fear them for a duration. This is another part of Volibear's main combo. Volibear will Q for Rolling Thunder, flip his opponent, E for Majestic Roar to slow, and then use Frenzy to deal damage and allow him to continue damaging due to the slow. This is a great combo spell and a good form of CC. Another use for this spell is it can be a form of escape. You can use Majestic Roar to slow your enemies while running away. However, this is a small chance since you have to be close to your enemy when using it. If they have any form of CC, your chances are pretty low.
Volibear's R spell, Thunder Claws, is his ultimate spell which causes Volibear's melee attacks to damage multiple enemy champions with chain lighting attacks for 12 seconds. This is an amazing ability. With the combo of Frenzy, his Majestic Roar slow, and his flip from Rolling Thunder, he can do A LOT of damage to one opponent while his chain lighting damages four other opponents near by. With Frenzy's attack speed buff for every attack, Volibear will be sending out more and more lighting each attack which will, also, cause more and more damage. This ability works amazingly with his kit and allows him to be very viable in a team fight.
Volibear is a very fun champion who brings a lot of CC and AoE spells to battle. He has good ganking potential and his passive can keep him alive if it is triggered at the right moment and heals him quickly. He does have escape issues and can be focused down because of this. His spells combo very well and make him a huge threat if he catches an opponent off-guard. Volibear's skills work very well together and they combo very effectively.
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