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In response to the article 'Video games causing violent behaviour - part 1'

Posted: Wed, Jan 02 2013 at 10:17am
OrangUtang Blog

To read this article about Video games causing violence, go to this page:

http://www.fraggednation.com/articles/Video-games-causing-Violent-Behavior-Part1-714

In response to this article, I would like to highlight some aspects, statements and quotes of this article and some studies that I feel needs to be addressed before continuing on to part 2.

A safe outlet
I would love the see the second part where you would go into depth on the following statement a bit more:

- " A study in the Journal of Adolescent Health (41 (2007) 7783) actually points to "Playing violent video games..." as providing "... a safe outlet for aggressive and angry feelings." " - 


Although I can not find the quote in the original link of this study in the article, I do think that video games have a somewhat positive reaction as a safe way to ventilate some feelings. 


The Snowball Effect on suicide in the mass media
Social media and internet could have a positive influence on reducing suicide as a result of internet support [*] - http://hea.sagepub.com/content/15/2/173.short, however I think one of the reasons that we hear more about suicides and mass shootings is the internet.

Also, I think there is a big part missing. What about the influence of the media? Nowadays we are instantly updated by the latest news whereas in the 50's you heard less about murders 'caused by video-games' because NOW it's more easy to share news (just one click away).

News has an appalling effect, together with social interaction and peer pressure to teenagers who are insecure about themselves. The reason why the media doesn't like to write about suicides is because it has a snowball effect. 

"Increasing concern about the role of imitation and contagion as risk factors for suicide has been associated with a number of highly publicized suicide outbreaks in teenagers and young adults and with evidence that an increased number of suicides appear to be associated with suicide stories in the mass media" (Madelyn S. Gould, 2001).

This could not only be the case with suicides, but also with mass shootings.

Looking forward to the second article about 'Video games causing violent behaviour.

Sources:
[list][*] Chapple, A & Ziebland, S. How the Internet is changing the experience of bereavement by suicide: A qualitative study in the UK. Page visited on Jan 2nd, 2013, http://hea.sagepub.com/content/15/2/173.short

[*] Gould, Madelyn S. (2001), Suicide and the Media  (pp 517). Page visited on Jan 2nd, 2013, http://books.google.nl/books?id=pcH_lPH6bgEC&pg=PA517&dq=Suicide+and+the+Media++Madelyn+S.+Gould*&hl=en&sa=X&ei=NlbkUPj7Eo_K0AXNs4C4DQ&ved=0CDEQ6AEwAA#v=onepage&q=Suicide%20and%20the%20Media%20%20Madelyn%20S.%20Gould*&f=false
[/list]

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