Subject: ProMod / Decerto Ruleset for UC3?
Look at my last post on the scrim thread. Trying to implement a popular mode for COD4 and other COD's implemented by European players. Discuss.
http://www.decerto.net/v4/index.php?threads/decerto-mw3-v4-rules.66988/
http://www.nextgenupdate.com/forums/call-duty-4-general-discussion/41397-promod-rules-cod4pro.html
Don't Taunt Me Bro
Follow me: @JustSquidLast edited by sQuiiDx

on 02-20-12 at 12:16pm Edited 1 time(s) totalI'm not sure if shorts games would work, it could just mean a lot of camping once one team gains an upper hand.
Sounds good

sQuiiDx wrote:
http://community.us.playstation.com/message/37440795#37440795Look at my last post on the scrim thread. Trying to implement a popular mode for COD4 and other COD's implemented by European players. Discuss.
http://www.decerto.net/v4/index.php?threads/decerto-mw3-v4-rules.66988/
http://www.nextgenupdate.com/forums/call-duty-4-general-discussion/41397-promod-rules-cod4pro.html
To be completely honest I am not sure how much support this would get from the community. If people prefer using a certain gun then thats just how it is.
This game doesn't need more factors to discourage people from playing. Not to mention I would hardly consider this a top priority. As far as I'm concerned the fact that we can't play all OBJ's individually shows how far the term "bare minimum" can be stretch too.
GMRcris wrote:
sQuiiDx wrote:
http://community.us.playstation.com/message/37440795#37440795Look at my last post on the scrim thread. Trying to implement a popular mode for COD4 and other COD's implemented by European players. Discuss.
http://www.decerto.net/v4/index.php?threads/decerto-mw3-v4-rules.66988/
http://www.nextgenupdate.com/forums/call-duty-4-general-discussion/41397-promod-rules-cod4pro.html
To be completely honest I am not sure how much support this would get from the community. If people prefer using a certain gun then thats just how it is.
This game doesn't need more factors to discourage people from playing. Not to mention I would hardly consider this a top priority. As far as I'm concerned the fact that we can't play all OBJ's individually shows how far the term "bare minimum" can be stretch too.
It's more of a competitive community aspect than it is anything else.
At best I can weakly tap it a few times before I get pain ;_;
maybe if we have team division for long guns, could we possibly have this for sidearms as well?
Btw Squid the PS3 version of Decerto is called EUeSports.
As it stands, it sounds interesting, beyond that though can't say I can give much more of my opinion on it.
I don't think friendly fire is necessary, either, since FF is automatic and can't be turned off on explosives in this game. However, that's just my personal opinion and I don't have a huge argument on that front.
As far as the limitations on weapons, I would reserve judgment until we tried it out in certain customs but I really don't think we need it. It seems like it would be a good idea in a game like Counter-Strike where the AWP was far and away the most effective gun in the right hands and it became a pain in the ass when entire teams were using it, but none of the guns in this game are runaway favorites or completely unmatched. GMAL is probably the most used, but I have seen players be just as effective with the AK or Dragon.
goodgoa wrote:
On UC2 we in Europe got rid of TDM altogether as well as power weapons, and we would on this game if the team objective modes were able to be split in customs. My personal preference would be for Plunder Team Objective Plunder but doubt the majority of people here would agree with that.Plunder-Team Objective-(and last) Team Deathmatch could be a compromise.
goodgoa wrote:
On UC2 we in Europe got rid of TDM altogether as well as power weapons, and we would on this game if the team objective modes were able to be split in customs. My personal preference would be for Plunder Team Objective Plunder but doubt the majority of people here would agree with that.I'm right there with you. I can't stand TDM as a competitive mode. Slow paced and doesn't require a lot of movement.

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