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BF: Bad Company 2PC

PC: BF: Bad Company 2

General Discussion

Squad Rush rules


Game Director(s): {C-oPs}Canny|FN|Member Rating: l337Staff Rank:Brigadier General
Pure DivinusMember Rating: Credible


56%

United Kingdom

Subject: Squad Rush rules


Ok just been looking at your squad rush rules and i think they seem little unfair.

Currently in a tie the attackers have to just destroy one m-comm station now that just seems unfair.

I think gamebattles had the squad rush rules down to a T.

3 maps generated first to destroy 4 m-comms wins.

Both teams have to play attack then defence so if your team attacked first and you get to 4 m-comms you have to then defend to stop the other team trying to get 4, If both teams get 4 then you keep playing tie breakers in the order of the 3 maps till you have a clear winner.

Letting both teams have a chance seems alot fair than the way it is now, I am amazed that some one has not bought this up already.



DBLDeathDealerMember Rating: Godmode
Global Director


59.2%

United States
Give me some quotes of the rules you think should change.


DBL



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Pure DivinusMember Rating: Credible


56%

United Kingdom
DBLDeathDealer wrote:
Give me some quotes of the rules you think should change.


DBL


This is your current rule for tie breakers


- In the event of sudden death, when the scores are tied the attacking team win on the next M-COM the goes or if defended for 20 tickets on 1 M-COM, defending team win.


this is how i think it should be seems alot fair.

Well the tie breaker rule i would change, I would have it that both teams have to play attack then defend and the team who destroys most m-comms wins.

For example

In the tie breaker team 1 attacks first destroys only 1 m-comm

Team 2 attacks seconed and destroys both m-comms.

Team 2 wins.

If its tied still then you play the next map that was generated by FN till you have a clear winner.


also this rule should be changed as it conflicks with another rule

- The MCOM is not to be destroyed intentionally by any means other then a plant or Demolition 2.0


becuase this rule says you can not destroy it with demolition 2.0


- Demolition 2.0 to take an M-COM out is a legal move through using C4, RPG's on the building etc


You should just say if an m-comm is destroyed in any way other than arming it then you fall fit that m-comm and no point is awarded.


Chaotic_CannonMember Rating: Bounty Hunter


30.52%

Norway
Any other aspects you think could do with a change to make things better or more fair?



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Pure DivinusMember Rating: Credible


56%

United Kingdom
The rest of the squad rush rules seem fine, Not checked the conquest rules yet but that should be straight forward


Pure DivinusMember Rating: Credible


56%

United Kingdom
Just noticed i posted this in the PC section it should be in the xbox 360 section.


EsTiCLe


32%

United States
I think that if the attacking team destroys the objective any other way besides arming it, a point should be awarded to the defending teams score. That, I believe, is the way GB has it which seems very fair.

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