

Subject: Squad Rush rules
Currently in a tie the attackers have to just destroy one m-comm station now that just seems unfair.
I think gamebattles had the squad rush rules down to a T.
3 maps generated first to destroy 4 m-comms wins.
Both teams have to play attack then defence so if your team attacked first and you get to 4 m-comms you have to then defend to stop the other team trying to get 4, If both teams get 4 then you keep playing tie breakers in the order of the 3 maps till you have a clear winner.
Letting both teams have a chance seems alot fair than the way it is now, I am amazed that some one has not bought this up already.
DBLDeathDealer wrote:
Give me some quotes of the rules you think should change.DBL
This is your current rule for tie breakers
- In the event of sudden death, when the scores are tied the attacking team win on the next M-COM the goes or if defended for 20 tickets on 1 M-COM, defending team win.
this is how i think it should be seems alot fair.
Well the tie breaker rule i would change, I would have it that both teams have to play attack then defend and the team who destroys most m-comms wins.
For example
In the tie breaker team 1 attacks first destroys only 1 m-comm
Team 2 attacks seconed and destroys both m-comms.
Team 2 wins.
If its tied still then you play the next map that was generated by FN till you have a clear winner.
also this rule should be changed as it conflicks with another rule
becuase this rule says you can not destroy it with demolition 2.0
- Demolition 2.0 to take an M-COM out is a legal move through using C4, RPG's on the building etc
You should just say if an m-comm is destroyed in any way other than arming it then you fall fit that m-comm and no point is awarded.

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