
Battlefield 3
Hauppauge PC Battlefield 3 Tournament (private)
This is a 6v6 Event with Prizes
Season Dates: 11-18-2011 - 12-19-2011
This ladder is Point based
Private ladder Disclaimer:
All private ladders at FraggedNation are created, owned, and operated by the respective ladder owners/creators. The
ladder management for each private ladder does not necessarily reflect the management of FraggedNation or it's core policies. Ladder
setup including but not limited to, maps, settings, servers, and challenges are the sole responsibility of the owners of the
private ladder and not that of FraggedNation or any of its public staff. Should you have any problems with
this private ladder or any of its content, you will always need to contact the ladder owner to receive support.
Battlefield 3 PRIZE Release Event!!
Posted by Mash|FN|
on Fri, Nov 18 at 05:48pm
All,
Welcome to the Battlefield 3 Prized Release event being sponsored by Hauppauge, XSplit, Radndomnade, and G8 Brand. The event sign-ups last for the next two weeks to give you some time to play the game and get your skills up to par.
Sign ups and detail located HERE
We are looking forward to this event and we are positive you will enjoy competing against the other teams during this event. Lots of chances to win PRIZES!! To include Hauppauge HD PVR's and XSplit Premium Accounts and other COOL BF3 GEAR!
We WANT your videos!! Please check the forum located Here on instructions on how to win PRIZES by sending us your videos!!
Challenging is open, good luck all!
Invite someone to Join this Ladder
The Owner/Admin of this ladder has disabled the Match Finder. This is probably due to a difficult process of assigning Referees to matches. If you feel the Match Finder and 'Open Challenge' concept is appropriate for this ladder, please be sure to bring it up to the Owner/Admin directly, or in the public forums.
| Ladder Season: | 11-18-2011 - 12-19-2011 |
| Cash Payout? | No |
| Time Zone: | EST |
| Challenging Disabled? | No |
| Signups Closed? | Yes |
| Allowed Declines Per Week: The number of challenges a participant may decline/ignore in a 7 day period without being penalized. Please see the general rules for specifics on Challenge Declines | 1 |
| Ranking Type: | Point Based |
| Challenge Map Selection: | Randomly Generated |
| Challenge Point/Rung Restriction: The number of Rungs, or Points, that a participant must be within to challenge another participant. | 0 |
| Rounds Per Challenge: | 3 |
| Reporting Type: The type of data collected when reporting a Challenge | Score Entry |
| Matches Require a Referee? | No |
| Challenge Out Hours: The minimum numbers of hours from the current time to which a challenge date may be specified. | 72 |
| Accept Timeframe Hours: The number of hours allowed to accept a challenge - failure to respond inside this timeframe will result in the system processing it as an 'Ignore'. Please see the general rules for more detail on this. | 36 |
| Same Opponent Grace Period: The number of hours that must pass after reporting a match before the same opponent may be challenged again. | 24 |
| Multiple Challenges at a Time? Specifies whether or not each participant may have more than 1 concurrent challenge pending at any given time. | No |
| Team Ladder? Is this a 1v1, or a Team Ladder | Yes, this is a 6v6 Team Ladder |
| Requires GUID? Whether or not this game require a unique ID registered in your profile to play. | No |
| Static Match Settings: | |
|---|---|
| The settings below are REQUIRED settings for every match played on this ladder. All matches must adhere to these settings or risk disqualification. These settings CANNOT be modified for a specific match without the express permission of a Head Admin or Game Director. To have your opinion heard on these settings, please visit the forums; forum links are available to the right of the standings just above the ShoutBox. | |
| Setting Name: | Setting Value: |
| Friendly Fire | Yes |
| Hardcore | Yes |
| Killcam | No |
| Minimap | Yes |
| Crosshairs | Yes |
| Show Name Tags | Yes |
| Regenerate Health | No |
| Show Hud | Yes |
| Spawn Only on Squad Leader | No |
| All Unlocks Unlocked | No |
| Vehicles | No |
| Vehicle Spawn Delay | NA |
| 3D Spotting | No |
| Mini Map Spotting | No |
| 3rd Person Vehicle Spotting | No |
| Team Balance | No |
| Bullet Damage | 100 |
| Round Restart Player Count | 4 |
| Round Start Player Count | 12 |
| Soldier Health | 60 |
| Player Man Down Time | 100 |
| Player Respawn Time | 100 |
| Selectable Match Settings: | |
|---|---|
| The settings below are selectable on a per-match basis. You will have the opportunity to select these options during the challenge process. The default option is denoted with a * next to it. | |
| Setting Name: | Options: (*) |
| 1. General Rules | |
|---|---|
| 1.1 | General Rules The full general rules can be found here. The
following rules are provided for easy reference only, and are not a
complete list. It is the responsibility of all members of a team to
understand and abide by the complete list of general rules. |
| 2. Code of Conduct | |
| 2.1 | Code of Conduct In order to
create a friendly and comfortable environment for all participants, the
following Code of Conduct will be strictly enforced: Members
will treat each other with respect at all times. No member will use
comments about nationality, age, gender, race, religious belief, or
sexual orientation to insult others. Members will exhibit good sportsmanship at all times. There will be no taunting, harassing, or unsportsmanlike conduct. Profanity
and language of an offensive nature will not be tolerated, whether on
forums or any type of voice or text communications. There will be no
discussion of nudity, sexual content, use of illegal substances, or any
other adult content, whether by images, text or voice communications. Members
will not attempt to manipulate the game or ladder system in an attempt
to give any player or team an unearned advantage. This includes
intentionally killing one's teammates or oneself. Penalties for violating the Code of Conduct include, but are not limited to:
For more information on how penalties are assessed, please see the General Rules. |
| 3. Match Issues | |
| 3.1 | Admin Calls If a team/player disagrees with an Admin's call, they must submit a support ticket. Challenging a call made by the admin should NEVER be done DURING
the match. Should any player attempt to argue with the admin mid-match,
they will be subject to penalties at the admin's and/or Head Admin's
discretion. Each player/team will have 5
challenges to use per season. If your team wins the challenge, your 5
challenges remain. If the decision is not overturned by an Admin, then
your team will lose 1 challenge. |
| 3.2 | Reporting Match Issues If a player/team has an issue with their ladder match that they would like an admin to address they can submit a support ticket. Teams/players have 5 days from the reporting of their match to submit a support ticket for admin review. If a support ticket is submitted after 5 days from the reporting of the match the support ticket will not be reviewed. Included in the support ticket must be UNEDITED video as proof or images. Failure to provide proof may cause the ticket to be closed. |
| 3.3 | Reporting a Tie In the event of a tie
during a match, a player/team will move onto the next map in the round.
If at the end of playing all the maps someone has not won best
2-out-of-3, then play the first map tied again. |
| 4. Playing Matches | |
| 4.1 | Challenges If your team is set as inactive, simply submit a support ticket when you are ready to have your team reactivated for play on the ladder. |
| 4.2 | Crown Holder |
| 4.3 | Change Requests Anytime a
match is rescheduled, a change request must be submitted and accepted at
least 4 hours prior to the originally scheduled date and time. If
a change request is not submitted in the allotted time and a team or
person fails to show up on time then a forfeit may be requested or the
match may be deleted at the discretion of the team that is present and
on time. Accepting a Change request will add
reputation points to your account, as will submitting a change request
that gets accepted. This is to encourage matches to be played by
rewarding them with community reputation points that make a member more
credible within the community. |
| 4.4 | Player Disconnects If any player is disconnected before the first kill is made, the match must be restarted. If
a player is disconnected during a 1 vs 1 game after the first kill then
that member will forfeit that game, regardless of score at time of
disconnection. If while playing a team match and the host disconnects prior to the first kill the map will be restarted with a new host. In the event that the host disconnects after the first kill the hosts team will forfeit that map. For Team
Based matches the match shall continue, and the dropped player may
rejoin as soon as they can. No substitutions may be made during a map. |
| 4.5 | Glitch/Floating Spots For
these ladders, a 'glitch' spot is defined as any area where a player is
inside a wall or other object, or standing where at least one foot is
not on solid ground. Individual 'glitch' spots are subject to review by a
ladder's Head Admin. |
| 4.6 | Teams/ Rosters You may rotate any eligible member of your roster for play at the beginning of any round. You
may substitute one ineligible player for play during the match. An
ineligible player is someone who was NOT on your roster at the time of
challenge, but as of the date of the match has been on the roster for at
least 36 hours. Any team may substitute an
ineligible player who was not on their roster at the time of the
challenge, but has signed on AT LEAST TWO HOURS PRIOR to the time and
date of the match.This is contingent on agreement from the opposing
team. No exceptions will be made for players NOT on the roster 2 hours prior to the match. Substituting more than 1 ineligible player in accordance to the rules above is strictly prohibited unless otherwise specified in the ladder specific rules regardless of any team agreements. Both teams will be penalized. |
| 5. Team Sizes | |
| 5.1 | Team size for this event is 6v6. All members must be online and ready to play at the scheduled match time. |
| 6. Ladder Specific Rules | |
| 6.1 | Game Mode: Conquest |
| 6.2 | - Ladder games will Cover 3 maps in total as there are 3 rounds (one round on each map) - IN the event of a draw, SUDDEN DEATH play off will occur the winner of the next round will win the entire game. - Mortars are allowed, however you may NOT use mortars in the enemy's spawn base. - Subbing players is allowed but must not delay the match as per the stalling rule. - If a player loses connection to the game it is the discretion of the teams captain to contact the other captain and request a pause if required. - When entering a new map after the loading screen all players must check to make sure that both teams have 6+ players on them, if the teams are uneven at the start then you MUST STAY AT YOUR BASE untill the ramaining spots are filled to balance and the enemy team has given you the green light to continue. - ALL LADDER MATCHES ARE TO BE PLAYED IN A SPORTING MANNER - If the enemy team's only spawn is their deployment you must allow the team to fairly fight back 'within reason' by not spawn killing them moments after they've been deployed to the field. - You cannot sub a player from another team that is competing in the same ladder as it's a conflict of interest. - No tauting the enemy team. This would include teabagging, shooting them after they're dead and all forms of. Must show respect to those you're playing at all times. - A 30 second "Lag Test" must be completed prior to starting the match. This is a test round that does not count so you can shot, explode objects and kill players. The settings should be same as what is to be used in the live match. You must use a map that is NOT scheduled for play. Players can start to drop out of the game once happy after 30 seconds. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted to cancel the match or a change request for another time must be raised. If one host is found with no connection issues you must keep using them throughout the entire match, no reason for a host switch. FAILING TO PLAY BY THESE RULES COULD RESULT IN A PENELTY QUESTIONS SHOULD BE DIRECTED TO THE HEAD ADMIN(S) OF THE LADDER |
| 6.3 | Server Settings: Conquest 6v6 Hardcore: Yes Friendly Fire: Yes Killcam: No Minimap: Yes Crosshair: Yes Show name tags: Yes Regenerate Health: No Show HUD: Yes Spawn only on Squad Leader: No All unlocks Unlocked: No Vehicles: No Vehicle spawn delay: NA 3d spotting: No minimap spotting: No Third Person Vehicle Cameras: NA Team Balance: No Bullet damage: 100 Round restart player count: 4 Round start player count: 12 Soldier health: 60 Player man down time: 100 Player Respawn time: 100 |
| 6.4 | Banned Weapons -IRNV scopes -Mortars -Flashlights (except on pistols) |
These are some of the common questions that have been asked or come up! If you have a question check here first!!
- How to create team
- How to invite members
- How to make challenges
- How to submit a change request
- How to accept challenges
- How to create/join a team:
Below are some links to help you with creating and joining teams!
Creating an Account
Creating a Team
Inviting Players
Accepting an Invite
This ladder is not configured for any prize payouts. Please click this link to search the list of ladders that have been configured for prize payouts.
Ladder Membership Status
Ladder Servers
- [MT]-Match Server-NFO -CH
72.5.195.145:25200
- ES-SPQR-Legion-IX-Hispana
123.123.123.123:12345
- TacticalGaming.net - 6
173.199.87.220:25200

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