
Battlefield 3
BATTLEFIELD 3 HARDCORE SQUAD RUSH (private)
HARDCORE 4 Vs 4 SQUAD RUSH!!! All teams must ensure that players have their PSN ID on their Fragged Account and also players must be in their TEAMS ROSTER!! Can also all teams in the about me section on the team page lis the times and days they wish to play or be challenged on!! No Hori controllers!!!
Season Dates: Indefinite
This ladder is Rung based
Private ladder Disclaimer:
All private ladders at FraggedNation are created, owned, and operated by the respective ladder owners/creators. The
ladder management for each private ladder does not necessarily reflect the management of FraggedNation or it's core policies. Ladder
setup including but not limited to, maps, settings, servers, and challenges are the sole responsibility of the owners of the
private ladder and not that of FraggedNation or any of its public staff. Should you have any problems with
this private ladder or any of its content, you will always need to contact the ladder owner to receive support.
HARDCORE SQUAD RUSH
Posted by ADS--DIBBZAA
° on Mon, Apr 16 at 12:32am
ALL TEAMS TAKE NOTE OF THE NEW HOW TO WIN SECTION OF THE RULES!!
NO KEYBOARD AND MOUSE PLAY AND NO HORI CONTROLLERS!!!
Invite someone to Join this Ladder
The Match Finder is disabled for Rung-Based ladders. By it's very nature, rung-based ladders move players up by beating teams ranked higher - multiple challenges and hidden opponents is not conducive to this style of play. In order to use the Match finder, the ladder Owner/Admin will need to set the Ladder Type to ELO Point Based.
| Ladder Season: | Indefinite |
| Cash Payout? | No |
| Time Zone: | CST |
| Challenging Disabled? | No |
| Signups Closed? | No |
| Allowed Declines Per Week: The number of challenges a participant may decline/ignore in a 7 day period without being penalized. Please see the general rules for specifics on Challenge Declines | 3 |
| Ranking Type: | Rung Based |
| Challenge Map Selection: | Randomly Generated |
| Challenge Point/Rung Restriction: The number of Rungs, or Points, that a participant must be within to challenge another participant. | 0 |
| Rounds Per Challenge: | 3 |
| Reporting Type: The type of data collected when reporting a Challenge | Score Entry |
| Matches Require a Referee? | No |
| Challenge Out Hours: The minimum numbers of hours from the current time to which a challenge date may be specified. | 0 |
| Accept Timeframe Hours: The number of hours allowed to accept a challenge - failure to respond inside this timeframe will result in the system processing it as an 'Ignore'. Please see the general rules for more detail on this. | 0 |
| Same Opponent Grace Period: The number of hours that must pass after reporting a match before the same opponent may be challenged again. | 12 |
| Multiple Challenges at a Time? Specifies whether or not each participant may have more than 1 concurrent challenge pending at any given time. | Yes |
| Team Ladder? Is this a 1v1, or a Team Ladder | Yes, this is a 4v4 Team Ladder |
| Requires GUID? Whether or not this game require a unique ID registered in your profile to play. | No |
| Static Match Settings: | |
|---|---|
| The settings below are REQUIRED settings for every match played on this ladder. All matches must adhere to these settings or risk disqualification. These settings CANNOT be modified for a specific match without the express permission of a Head Admin or Game Director. To have your opinion heard on these settings, please visit the forums; forum links are available to the right of the standings just above the ShoutBox. | |
| Setting Name: | Setting Value: |
| GAME TYPE | SQUAD RUSH |
| Selectable Match Settings: | |
|---|---|
| The settings below are selectable on a per-match basis. You will have the opportunity to select these options during the challenge process. The default option is denoted with a * next to it. | |
| Setting Name: | Options: (*) |
| GAME MODE | * hardcore |
| MORTARS | * disabled enabled |
| M.A.V (RECON CLASS | * disabled |
| T-UGS(RECON CLASS) | * enabled disabled |
| FRAG AMMO | * disabled |
| 1. General Rules | |
|---|---|
| 1.1 | General Rules The full general rules can be found here. The
following rules are provided for easy reference only, and are not a
complete list. It is the responsibility of all members of a team to
understand and abide by the complete list of general rules. |
| 2. Admin Assignment | |
| 2.1 | Admin Assignment An admin will only be assigned to a match if they are requested by a Player/Team Captain or another Admin. Requests must be made by submitting a support ticket at least 24 hours prior to the scheduled match time. The admin request must include the following in the support ticket: Ladder name Match ID Date Teams playing If an admin is assigned they must be invited by the match host before match start time, and they will remain in the room to spectate the entire match. Admins may be requested for voice chat meetings with both teams as well. Same process applies as outlined above. |
| 3. Code of Conduct | |
| 3.1 | Code of Conduct In order to
create a friendly and comfortable environment for all participants, the
following Code of Conduct will be strictly enforced: Members
will treat each other with respect at all times. No member will use
comments about nationality, age, gender, race, religious belief, or
sexual orientation to insult others. Members will exhibit good sportsmanship at all times. There will be no taunting, harassing, or unsportsmanlike conduct. Profanity
and language of an offensive nature will not be tolerated, whether on
forums or any type of voice or text communications. There will be no
discussion of nudity, sexual content, use of illegal substances, or any
other adult content, whether by images, text or voice communications. Members
will not attempt to manipulate the game or ladder system in an attempt
to give any player or team an unearned advantage. This includes
intentionally killing one's teammates or oneself. Penalties for violating the Code of Conduct include, but are not limited to:
For more information on how penalties are assessed, please see the General Rules. |
| 4. Match Issues | |
| 4.1 | Admin Calls If a team/player disagrees with an Admin's call, they must submit a support ticket. Challenging a call made by the admin should NEVER be done DURING
the match. Should any player attempt to argue with the admin mid-match,
they will be subject to penalties at the admin's and/or Head Admin's
discretion. Each player/team will have 5
challenges to use per season. If your team wins the challenge, your 5
challenges remain. If the decision is not overturned by an Admin, then
your team will lose 1 challenge. |
| 4.2 | Reporting Match Issues If a player/team has an issue with their ladder match that they would like an admin to address they can submit a support ticket. Teams/players have 5 days from the reporting of their match to submit a support ticket for admin review. If a support ticket is submitted after 5 days from the reporting of the match the support ticket will not be reviewed. Included in the support ticket must be UNEDITED video as proof or images. Failure to provide proof may cause the ticket to be closed. |
| 4.3 | Reporting a Tie In the event of a
tie during a match, a player/team will move onto the next map in the
round. If at the end of playing all the maps someone has not won best
2-out-of-3, then play the first map tied again. |
| 5. Playing Matches | |
| 5.1 | Challenges If your team is set as inactive, simply submit a support ticket when you are ready to have your team reactivated for play on the ladder. |
| 5.2 | Crown Holder |
| 5.3 | Change Requests Anytime a
match is rescheduled, a change request must be submitted and accepted at
least 4 hours prior to the originally scheduled date and time. If
a change request is not submitted in the allotted time and a team or
person fails to show up on time then a forfeit may be requested or the
match may be deleted at the discretion of the team that is present and
on time. Accepting a Change request will add
reputation points to your account, as will submitting a change request
that gets accepted. This is to encourage matches to be played by
rewarding them with community reputation points that make a member more
credible within the community. |
| 5.4 | Player Disconnects If any player is disconnected before the first kill is made, the match must be restarted. If
a player is disconnected during a 1 vs 1 game after the first kill then
that member will forfeit that game, regardless of score at time of
disconnection. If while playing a team match and the host disconnects prior to the first kill the map will be restarted with a new host. In the event that the host disconnects after the first kill the hosts team will forfeit that map. For Team
Based matches the match shall continue, and the dropped player may
rejoin as soon as they can. No substitutions may be made during a map. |
| 5.5 | Lag Test A
lag test must conducted for at least 60 seconds prior to any match
being played, and any time the host is changed. Failure to conduct a lag
test will cause any support tickets
turned in to be closed. During the lag test, teams must pick the best
player (from the hosting team) to host the match. If issues occur with
players being dropped after the test has been conducted, teams should
follow the drop player rules of the ladder. All lag test must have either camera recording on an image available to show proof it was done. Teams can choose not to conduct the lag test, however, both teams must comment on the match comments saying that lag test is not needed. |
| 5.6 | Teams/ Rosters You may rotate any eligible member of your roster for play at the beginning of any round. You
may substitute one ineligible player for play during the match. An
ineligible player is someone who was NOT on your roster at the time of
challenge, but as of the date of the match has been on the roster for at
least 36 hours. Any team may substitute an
ineligible player who was not on their roster at the time of the
challenge, but has signed on AT LEAST TWO HOURS PRIOR to the time and
date of the match.This is contingent on agreement from the opposing
team. No exceptions will be made for players NOT on the roster 2 hours prior to the match. Substituting more than 1 ineligible player in accordance to the rules above is strictly prohibited unless otherwise specified in the ladder specific rules regardless of any team agreements. Both teams will be penalized. |
| 6. General | |
| 6.1 | HARDCORE - SQUAD RUSH!
TEAM CAPTAINS MUST COMMUNICATE WITH EACH OTHER TO SET UP TIME AND DATE FOR MATCH... TEAMS MUST BE FULL (eg : 4 vs 4) IF A TEAM FAILS TO TURN UP AT THE TIME AGREED BY TEAM CAPTAINS THIS WILL RESULT IN A LOSS AND YOU WILL BE MOVED FUTHER DOWN THE LADDER - IF TEAM CAPTAINS ARE ONLINE AND COMMUNICATING THEY HAVE 20 MINUTES TO GATHER THERE TEAM OTHERWISE IT RESULTS IN A FORFEIT AND A LOSS!! STRICTLY NO
|
| 7. HOW TO WIN!! | |
| 7.1 | BEST OF 3 MAPS IN ORDER TO TAKE A MAP - 1 MCOM = 1POINT THE TEAM WITH MOST POINTS AT THE END OF THE MAP WINS THE MAP! IN EVENT OF A TIE THAT MAP WILL BE PLAYED OVER! |
| 8. Cheating!! | |
| 8.1 | Cheating (using mouse / keyboard), glitching, abusing in-game mechanics, or any other misconduct will not be tolerated. Any team caught doing this will automatically forfeit the match and will be removed from the ladder. |
This ladder is not configured for any prize payouts. Please click this link to search the list of ladders that have been configured for prize payouts.

Assassin Creed Revelations
Assassin's Creed: Brotherhood
Battlefield 3
COD: Black Ops
COD: Modern Warfare 3
Dirt 3
FIFA 12
Forza Motorsport 4
Gears of War 3
Ghost Recon Future Soldier
Halo Reach
Madden NFL 12
Marvel vs Capcom 3
MLB 2K11
Mortal Kombat
NHL 12
Street Fighter x Tekken
Super Street Fighter 4
Tekken 6
Starhawk
Uncharted 3
BF: Bad Company 2
Counter-Strike: Global Offensive
Halo Combat Evolved
League of Legends
Minecraft
Nexuiz
Quake III
Quake Live
StarCraft II
Team Fortress 2
Tribes Ascend
Unreal Tournament 99
FEAR 3
Homefront
Mario Kart


















°
°
°