
Battlefield 3
TAo Invitational (private)
BF3 12vs12 Conquest
Season Dates: 01-04-2012 - 04-07-2012
This ladder is Point based
Private ladder Disclaimer:
All private ladders at FraggedNation are created, owned, and operated by the respective ladder owners/creators. The
ladder management for each private ladder does not necessarily reflect the management of FraggedNation or it's core policies. Ladder
setup including but not limited to, maps, settings, servers, and challenges are the sole responsibility of the owners of the
private ladder and not that of FraggedNation or any of its public staff. Should you have any problems with
this private ladder or any of its content, you will always need to contact the ladder owner to receive support.
Invite someone to Join this Ladder
Use the search tool below to find a match date/time combination that you are able to play. Please note
that once a match has been accepted, you and/or your team will be subject to forfeiture of match and points if the match is not played out
according to ladder rules and settings.
** Please Note: You WILL NOT SEE
your own challenges when searching the Match Finder, only those posted by other participants will be displayed to help keep search results meaningful.
| Ladder Season: | 01-04-2012 - 04-07-2012 |
| Cash Payout? | No |
| Time Zone: | EST |
| Challenging Disabled? | No |
| Signups Closed? | No |
| Allowed Declines Per Week: The number of challenges a participant may decline/ignore in a 7 day period without being penalized. Please see the general rules for specifics on Challenge Declines | 6 |
| Ranking Type: | Point Based |
| Challenge Map Selection: | Participant Selected |
| Challenge Point/Rung Restriction: The number of Rungs, or Points, that a participant must be within to challenge another participant. | 0 |
| Rounds Per Challenge: | 3 |
| Reporting Type: The type of data collected when reporting a Challenge | Score Entry |
| Matches Require a Referee? | No |
| Challenge Out Hours: The minimum numbers of hours from the current time to which a challenge date may be specified. | 24 |
| Accept Timeframe Hours: The number of hours allowed to accept a challenge - failure to respond inside this timeframe will result in the system processing it as an 'Ignore'. Please see the general rules for more detail on this. | 12 |
| Same Opponent Grace Period: The number of hours that must pass after reporting a match before the same opponent may be challenged again. | 24 |
| Multiple Challenges at a Time? Specifies whether or not each participant may have more than 1 concurrent challenge pending at any given time. | Yes |
| Team Ladder? Is this a 1v1, or a Team Ladder | Yes, this is a 12v12 Team Ladder |
| Requires GUID? Whether or not this game require a unique ID registered in your profile to play. | No |
| Static Match Settings: | |
|---|---|
| The settings below are REQUIRED settings for every match played on this ladder. All matches must adhere to these settings or risk disqualification. These settings CANNOT be modified for a specific match without the express permission of a Head Admin or Game Director. To have your opinion heard on these settings, please visit the forums; forum links are available to the right of the standings just above the ShoutBox. | |
| Setting Name: | Setting Value: |
| Selectable Match Settings: | |
|---|---|
| The settings below are selectable on a per-match basis. You will have the opportunity to select these options during the challenge process. The default option is denoted with a * next to it. | |
| Setting Name: | Options: (*) |
| 1. General Rules | |
|---|---|
| 1.1 | General Rules The full general rules can be found here. The
following rules are provided for easy reference only, and are not a
complete list. It is the responsibility of all members of a team to
understand and abide by the complete list of general rules. |
| 2. Admin Assignment | |
| 2.1 | Admin Assignment An admin will only be assigned to a match if they are requested by a Player/Team Captain or another Admin. Requests must be made by submitting a support ticket at least 24 hours prior to the scheduled match time. The admin request must include the following in the support ticket: Ladder name Match ID Date Teams playing If an admin is assigned they must be invited by the match host before match start time, and they will remain in the room to spectate the entire match. Admins may be requested for voice chat meetings with both teams as well. Same process applies as outlined above. |
| 3. Code of Conduct | |
| 3.1 | Code of Conduct In order to
create a friendly and comfortable environment for all participants, the
following Code of Conduct will be strictly enforced: Members
will treat each other with respect at all times. No member will use
comments about nationality, age, gender, race, religious belief, or
sexual orientation to insult others. Members will exhibit good sportsmanship at all times. There will be no taunting, harassing, or unsportsmanlike conduct. Profanity
and language of an offensive nature will not be tolerated, whether on
forums or any type of voice or text communications. There will be no
discussion of nudity, sexual content, use of illegal substances, or any
other adult content, whether by images, text or voice communications. Members
will not attempt to manipulate the game or ladder system in an attempt
to give any player or team an unearned advantage. This includes
intentionally killing one's teammates or oneself. Penalties for violating the Code of Conduct include, but are not limited to:
For more information on how penalties are assessed, please see the General Rules. |
| 4. Match Issues | |
| 4.1 | Admin Calls If a team/player disagrees with an Admin's call, they must submit a support ticket. Challenging a call made by the admin should NEVER be done DURING
the match. Should any player attempt to argue with the admin mid-match,
they will be subject to penalties at the admin's and/or Head Admin's
discretion. Each player/team will have 5
challenges to use per season. If your team wins the challenge, your 5
challenges remain. If the decision is not overturned by an Admin, then
your team will lose 1 challenge. |
| 4.2 | Reporting Match Issues If a player/team has an issue with their ladder match that they would like an admin to address they can submit a support ticket. Teams/players have 5 days from the reporting of their match to submit a support ticket for admin review. If a support ticket is submitted after 5 days from the reporting of the match the support ticket will not be reviewed. Included in the support ticket must be UNEDITED video as proof or images. Failure to provide proof may cause the ticket to be closed. |
| 4.3 | Reporting a Tie In the event of a
tie during a match, a player/team will move onto the next map in the
round. If at the end of playing all the maps someone has not won best
2-out-of-3, then play the first map tied again. |
| 5. Playing Matches | |
| 5.1 | Challenges If your team is set as inactive, simply submit a support ticket when you are ready to have your team reactivated for play on the ladder. |
| 5.2 | Crown Holder |
| 5.3 | Change Requests Anytime a
match is rescheduled, a change request must be submitted and accepted at
least 4 hours prior to the originally scheduled date and time. If
a change request is not submitted in the allotted time and a team or
person fails to show up on time then a forfeit may be requested or the
match may be deleted at the discretion of the team that is present and
on time. Accepting a Change request will add
reputation points to your account, as will submitting a change request
that gets accepted. This is to encourage matches to be played by
rewarding them with community reputation points that make a member more
credible within the community. |
| 5.4 | Player Disconnects If any player is disconnected before the first kill is made, the match must be restarted. If
a player is disconnected during a 1 vs 1 game after the first kill then
that member will forfeit that game, regardless of score at time of
disconnection. If while playing a team match and the host disconnects prior to the first kill the map will be restarted with a new host. In the event that the host disconnects after the first kill the hosts team will forfeit that map. For Team
Based matches the match shall continue, and the dropped player may
rejoin as soon as they can. No substitutions may be made during a map. |
| 5.5 | Lag Test A
lag test must conducted for at least 60 seconds prior to any match
being played, and any time the host is changed. Failure to conduct a lag
test will cause any support tickets
turned in to be closed. During the lag test, teams must pick the best
player (from the hosting team) to host the match. If issues occur with
players being dropped after the test has been conducted, teams should
follow the drop player rules of the ladder. All lag test must have either camera recording on an image available to show proof it was done. Teams can choose not to conduct the lag test, however, both teams must comment on the match comments saying that lag test is not needed. |
| 5.6 | Teams/ Rosters You may rotate any eligible member of your roster for play at the beginning of any round. You
may substitute one ineligible player for play during the match. An
ineligible player is someone who was NOT on your roster at the time of
challenge, but as of the date of the match has been on the roster for at
least 36 hours. Any team may substitute an
ineligible player who was not on their roster at the time of the
challenge, but has signed on AT LEAST TWO HOURS PRIOR to the time and
date of the match.This is contingent on agreement from the opposing
team. No exceptions will be made for players NOT on the roster 2 hours prior to the match. Substituting more than 1 ineligible player in accordance to the rules above is strictly prohibited unless otherwise specified in the ladder specific rules regardless of any team agreements. Both teams will be penalized. |
| 6. General | |
| 6.1 | Once the challenge has been accepted, both leaders get in touch with each other by adding them to their PSN friend list. At the agreed or default time. Multiplayer -- > server browser --> press R3 (right analog stick) and change the mode to Conquest. You also adjust the map to the maps that has been chosen in the challenge. You will play the best of 3 or 5 maps as agreed on. All League play will be best 3 maps out of 5. NOTE- Because this ladder does not give the option to have 5 rounds there will be NO single round battles allowed. If you pick 1 it will represent you are playing the best of three maps, if you pick 3 it will represent you need to win 3 maps to win the clan battle. Sorry this is confusing.
All players participating in a match must be on the roster for at least 24 hours All roster spots must be comprised of only one valid PSN ID (Handle). Characters and spelling must be exact, however is not case sensitive. Players may only be on one team in each ladder at any given time. Ringers are not permitted to participate in clan matches. Any clans found using ringers in a match forfeit any right to submit a ticket for any roster problems. Both teams are responsible to make sure there are no roster problems with either clan. By accepting the challenge and entering the room, you will be liable for any roster issues with your team, so please check before sending or accepting a challenge.
The higher seeded team will host maps one, two (and five if applicable). The opposing team will host maps two (and three if applicable). A burn round will be played before each 2 map set, with the hosting team capping flags and the other team will stay in their spawn. Teams must determine immediately if the room is suitable for lag, and also use this time to get any randoms to leave. If the teams are slow in joining the room, there is a higher chance of randoms joining the room and people's time being wasted. Both teams should work together to clear and random people in the burn round, through messages, MAVS, or any means necessary, try to occupy the vehicles, and stick in the room until there is 100 tickets left(with the exception of too many randoms at first try)
-A clan match will consist of a minimum of 12 players -Matches will be played in either a best of three maps or best of five maps format, this is dependent on the challenge. The winner of the round is determined by the in game mechanics and scoring system. If players drop prior to 5 kills being made, the team with the dropped players will leave and the round will be restarted.If a player drops after kills have been made, the round will continue and the team that lost the player will play with someone from their roster. If you have 2 empty spots on your roster for several minutes and a random joins you are to blame, so have a reserve ready and you wont have the game ruined by a random player. If you notice that the settings of a map are wrong then you should leave immediately. If you do not leave the room and continue to play the rounds, then in doing so, you have agreed to the settings that the host has put up, and you lose your right to report via ticket about this incident. Upon completion of a match there is a 6 day waiting period before you can rematch that team.
Failure to show for a scheduled match is deemed a no-show and will result in a forfeit.Forfeits will only be awarded if you have an accepted challenge. A team has 20 minutes to show-up and be ready to start the match. A match is considered a no-show if a team does not turn up, or does not have the required number of players. To receive a no-show win, you must contact a member of staff and have them verify the no-show. If valid the staff member will award you the win. Should a staff member not be available for verification you must submit a ticket providing proof of the no show. A win will not be awarded without this proof.
The losing team is responsible for reporting the loss within 12 hours of the completed match. Failure to report a loss within the time period or submitting a ticket explaining why it wasn't reported will result in punishment.
If clans are found guilty of lying about the outcome of a match in a ticket then they will be punished at the staffs' discretion.
Teams who cheat will be removed from the ladder Any abuse of the in game mechanics is not tolerated. Teams who do so will be punished. Free wins will not be tolerated. Awarding free wins to other teams will result in punishment.
Tournaments Tournament matches require a ladder challenge. Default time for League & tournament is 6pmEST 23:00 UTC SATURDAYS It is very important you understand this before you sign up for the league and understand your team will need to be prepared to compete at that time. Failure to arrange a match within the deadlines will result in a forfeit, in addition your team may be disallowed from entering other tournaments. Should your team be knocked out of the tournament you will be unable to play for another clan that is participating in the same tournament.
Evidence All evidence shall be looked at thoroughly and dealt with on a case-by-case basis. . PSN(Playstation network) messages will NOT be accepted as valid evidence. -------------------------- League Play -Each division will consist of 4 teams. -You will play each team in your division. -The top 2 teams will move in to a 4 team, single elimination tournament. -Both teams can agree to any time during the week, However if they can not agree on a time, Default time for League & tournament is 6pmEST 23:00 UTC SATURDAYS -The first 3 Games of the league will have banned weapons and ammunition. -The final 2 games of the single elimination tournament will have no gun or ammunition restrictions. -In the event of a tiebreaker, It will go based on maps lost and then ticket count as a second tiebreaker to Qualify for tournament. -Once a player plays for one team in the league, he is not allowed to play for another team in league or tournament play. -We will not be using B2K maps for the league or tournament until there is a patch making those maps more stable. Too many people freeze for competitive play at this time. -When starting a server, the host will enter the room with the opponent in squad. It is the host privilege to choose the side. For the first map of the 2 map rotation. If a player drops during competitive play and re-enters room to be placed on the other team, the player must switch sides or leave immediately, you can NOT stay in the game on the opponent team. NOTE- Please change your PSN comments to DO NOT JOIN before battle(1/2 of all randoms joining are friends of players) Also when joining game or switching sides, DO NOT use game menu, use the PSN menu and use triangle to join session. NOTE- Because this ladder does not give the option to have 5 rounds there will be NO single round battles allowed. If you pick 1 it will represent you are playing the best of three maps, if you pick 3 it will represent you need to win 3 maps to win the clan battle. Sorry this is confusing. NOTE- There will be banned weapons and ammo for league play, but for normal ladder games and tournament games it is open to all guns and ammo. HOWEVER clans can make a change if both teams agree and document before the match, by posting in this thread. |
This ladder is not configured for any prize payouts. Please click this link to search the list of ladders that have been configured for prize payouts.

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