| 1. General Rules |
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| 1.1 | General Rules
The full general rules can be found here.
The following rules are provided for easy reference only, and are not a complete list. It is the responsibility of all members of a team to understand and abide by the complete list of general rules. |
| 2. Code of Conduct |
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| 2.1 | Code of Conduct
In order to create a friendly and comfortable environment for all participants, the following Code of Conduct will be strictly enforced:
Members will treat each other with respect at all times. No member will use comments about nationality, age, gender, race, religious belief, or sexual orientation to insult others.
Members will exhibit good sportsmanship at all times. There will be no taunting, harassing, or unsportsmanlike conduct.
Profanity and language of an offensive nature will not be tolerated, whether on forums or any type of voice or text communications. There will be no discussion of nudity, sexual content, use of illegal substances, or any other adult content, whether by images, text or voice communications.
Members will not attempt to manipulate the game or ladder system in an attempt to give any player or team an unearned advantage. This includes intentionally killing one's teammates or oneself.
Penalties for violating the Code of Conduct include, but are not limited to:
- Loss of ELO points, which may affect ladder standings.
- Forfeit of the match during which the violation occurred.
- Temporary suspension of the offending member or team.
- Permanent removal of the member or team from ladders.
For more information on how penalties are assessed, please see the General Rules. |
| 3. Admin Assignment |
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| 3.1 | Admin Assignment
An admin will only be assigned to a match if they are requested by a Player/Team Captain or another Admin. Requests must be made by submitting a support ticket at least 24 hours prior to the scheduled match time. The admin request must include the following in the support ticket: Ladder name Match ID Date Teams playing If
an admin is assigned they must be invited by the match host before
match start time, and they will remain in the room to spectate the
entire match. Admins may be requested for voice chat meetings with both
teams as well. Same process applies as outlined above.
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| 4. Match Issues |
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| 4.1 | Admin Calls
If a team/player disagrees with an Admin's call, they must submit a support ticket. Challenging a call made by the admin should NEVER be done DURING
the match. Should any player attempt to argue with the admin mid-match,
they will be subject to penalties at the admin's and/or Head Admin's
discretion.
Each player/team will have 5
challenges to use per season. If your team wins the challenge, your 5
challenges remain. If the decision is not overturned by an Admin, then
your team will lose 1 challenge.
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| 4.2 | Reporting Match Issues
If a player/team has an issue with their ladder match that they would like an admin to address they can submit a support ticket.
Teams/players have 5 days from the reporting of their match to submit a support ticket
for admin review. If a support ticket is submitted after 5 days from
the reporting of the match the support ticket will not be reviewed. Included
in the support ticket must be UNEDITED video as proof or images.
Failure to provide proof may cause the ticket to be closed. |
| 4.3 | Providing Details
When a team/player submits a support ticket it needs to be for a specific issue and detailed so the admins can effectively address your problem. Only specific problems are addressed in a support ticket. If you fill out a support ticket that is vague on details, the admin will respond back to you asking for clarification and further details such as:
- Which player broke the rule.
- What map was the issue in.
- About how far into the map was the rule broken (it is preferred if you can give the exact time on the timer).
- A link to the UNEDITED Video
If you submit a support ticket over a call a ref made please provide which call, which player, what map and when in the map. A support ticket will not open a whole match up for review, only for the specific issue the team is asking to be addressed. |
| 4.4 | Reporting a Tie
In the event of a
tie during a match, a player/team will move onto the next map in the
round. If at the end of playing all the maps someone has not won best
2-out-of-3, then play the first map tied again.
When reported a match where there was a Tie ensure you put the score properly in the system.
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| 5. Playing Matches |
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| 5.1 | Challenges
Teams/Players must play at least one match per week, starting at the season's start date. Teams not meeting this requirement may be set to inactive, at the Head Admin's discretion.
If your team is set as inactive, simply submit a support ticket when you are ready to have your team reactivated for play on the ladder.
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| 5.2 | Crown Holder
The Crown Holder is awarded to the first person to join the Ladder, then awarded to the person to defeat the Crown Holder. The Crown then travels around to Ladder like so.
In the event that the Crown Holder becomes inactive at ANY time for more then a week, the Crown MAY BE reassigned in the proper fashion.
There will be no exceptions to this rule. The rule stands at all times. |
| 5.3 | Change Requests
Anytime a
match is rescheduled, a change request must be submitted and accepted at
least 4 hours prior to the originally scheduled date and time.
If
a change request is not submitted in the allotted time and a team or
person fails to show up on time then a forfeit may be requested or the
match may be deleted at the discretion of the team that is present and
on time.
Accepting a Change request will add
reputation points to your account, as will submitting a change request
that gets accepted. This is to encourage matches to be played by
rewarding them with community reputation points that make a member more
credible within the community.
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| 5.4 | Player Disconnects
If any player is disconnected before the first kill is made, the match must be restarted.
If
a player is disconnected during a 1 vs 1 game after the first kill then
that member will forfeit that game, regardless of score at time of
disconnection.
If while playing a team match and the host
disconnects prior to the first kill the map will be restarted with a new
host. In the event that the host disconnects after the first kill the
hosts team will forfeit that map.
For Team
Based matches the match shall continue, and the dropped player may
rejoin as soon as they can. No substitutions may be made during a map.
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| 5.5 | Lag Test
A
lag test must conducted for at least 60 seconds prior to any match
being played, and any time the host is changed. Failure to conduct a lag
test will cause any support tickets
turned in to be closed. During the lag test, teams must pick the best
player (from the hosting team) to host the match. If issues occur with
players being dropped after the test has been conducted, teams should
follow the drop player rules of the ladder. All lag test must
have either camera recording on an image available to show proof it was
done. Teams can choose not to conduct the lag test, however, both teams
must comment on the match comments saying that lag test is not needed.
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| 5.6 | Glitch/Floating Spots
For these ladders, a 'glitch' spot is defined as any area where a player is inside a wall or other object, or standing where at least one foot is not on solid ground. Individual 'glitch' spots are subject to review by a ladder's Head Admin. |
| 5.7 | Teams/ Rosters
You may rotate any eligible member of your roster for play at the beginning of any round.
You may substitute one ineligible player for play during the match. An ineligible player is someone who was NOT on your roster at the time of challenge, but as of the date of the match has been on the roster for at least 36 hours.
Any team may substitute an ineligible player who was not on their roster at the time of the challenge, but has signed on AT LEAST TWO HOURS PRIOR to the time and date of the match.This is contingent on agreement from the opposing team.
No exceptions will be made for players NOT on the roster 2 hours prior to the match.
Substituting more than 1 ineligible player in accordance to the rules above is strictly prohibited unless otherwise specified in the ladder specific rules regardless of any team agreements. Both teams will be penalized.
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| 5.8 | Hosting
Challenging or Top Seeded team will have choice of host on map #2. Challenged or Bottom Seeded team will have choice of host on maps #1 and #3. This means that the CHALLENGED team is responsible for start of game invites for the opposing team to join lobby in ladders.
This means that the TOP SEEDED team is responsible for start of game invites for the opposing team to join lobby in tournaments
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| 6. Custom Class Restrictions |
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| 6.1 | Banned Weapons (Primary or Secondary) All launchers (includes Akimbo)
Banned Death Streaks Revenge Final Stand Marydom Dead Man's Hand
- Only Juiced and Hollow Points allowed.
Banned Tactical Trophy System Tactical Insertions
Banned Attachments Akimbo Heartbeat Sensor Under-barels
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| 7. Ladder Settings |
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| 7.1 | Maps Seatown Dome Arkaden Bootleg Carbon Lockdown Underground
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| 7.2 | Kill Confirmed Time Limit: 10 min
Score (KC):65 Min Score (KC): 20
Team Deathmatch Time Limit: 10 min
Score (TDM): 7500 Min Score (TDM): 2500
Game Recording:Enabled
- Failure to meet the minimum score for either mode will cause the map to be a draw (Only one team must meet minimum score). Teams will move onto the next map in the rotation. If teams are tied upon playing all maps, the map with a draw will be played again.
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| 7.3 | All Game Modes (Core)
Join-in-Progress: Not Allowed Intermission: Disabled
Spectating: Team Only Killcam: Enabled Radar Always On: No Respawn Delay: 5 sec Wave Spawn Delay: None Force Respawn: Enabled Friendly Fire: Enabled Number of Lives: Unlimited Max Health: Normal Health Regeneration: Normal Perks and Proficiencies: Enabled Hardcore Mode: Disabled 3rd Person: Disabled Headshots Only: Disabled Killstreaks: Disabled Custom Classes: Enabled
All Game Modes (Hardcore)
Join-in-Progress: Not Allowed Intermission: Disabled
Spectating: Team Only
Killcam: Disabled Radar Always On: No Respawn Delay: 10 sec Wave Spawn Delay: None Force Respawn: Enabled
Friendly Fire: Enabled Number of Lives: Unlimited Max Health: Miniscule Health Regeneration: Normal Perks and Proficiencies: Enabled Hardcore Mode: Enabled 3rd Person: Disabled Headshots Only: Disabled Killstreaks: Disabled Custom Classes: Enabled
- For Hardcore settings, those items crossed out can not currently be changed in the system. Should they be allowed at some point, the settings listed above, that are crossed out, will be used.
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