
Halo Reach
Reach XBOX Doubles Ladder
Official Doubles ladder for Slayer, Swat and Snipers matches.
Season Dates: 03-05-2012 - 05-31-2012
This ladder is Point based
Spring Season
Posted by JonnyBoy
on Tue, Mar 13 at 07:53pm
Spring
The Spring Season has begun! Use the match finder to schedule some matches. Enjoy the season.
Playoffs
After the 3 month long regular season there will be playoffs.
Playoff Requirements:
1. Be in the top 40% of all active participants.
2. You must play a minimum of 8 games.
Match Finder
Be sure to use the Match Finder. It is our built in system to post or accept open challenges. The Match Finder is located on the match finder tab. The tabs are located just above the standings. Post the challenge a couple days in advance to have the best chance of someone accepting it.
Invite someone to Join this Ladder
Use the search tool below to find a match date/time combination that you are able to play. Please note
that once a match has been accepted, you and/or your team will be subject to forfeiture of match and points if the match is not played out
according to ladder rules and settings.
** Please Note: You WILL NOT SEE
your own challenges when searching the Match Finder, only those posted by other participants will be displayed to help keep search results meaningful.
| Ladder Season: | 03-05-2012 - 05-31-2012 |
| Cash Payout? | No |
| Time Zone: | EST |
| Challenging Disabled? | No |
| Signups Closed? | No |
| Allowed Declines Per Week: The number of challenges a participant may decline/ignore in a 7 day period without being penalized. Please see the general rules for specifics on Challenge Declines | 3 |
| Ranking Type: | Point Based |
| Challenge Map Selection: | Randomly Generated |
| Challenge Point/Rung Restriction: The number of Rungs, or Points, that a participant must be within to challenge another participant. | 0 |
| Rounds Per Challenge: | 3 |
| Reporting Type: The type of data collected when reporting a Challenge | Score Entry |
| Matches Require a Referee? | No |
| Challenge Out Hours: The minimum numbers of hours from the current time to which a challenge date may be specified. | 12 |
| Accept Timeframe Hours: The number of hours allowed to accept a challenge - failure to respond inside this timeframe will result in the system processing it as an 'Ignore'. Please see the general rules for more detail on this. | 0 |
| Same Opponent Grace Period: The number of hours that must pass after reporting a match before the same opponent may be challenged again. | 12 |
| Multiple Challenges at a Time? Specifies whether or not each participant may have more than 1 concurrent challenge pending at any given time. | Yes |
| Team Ladder? Is this a 1v1, or a Team Ladder | Yes, this is a 2v2 Team Ladder |
| Requires GUID? Whether or not this game require a unique ID registered in your profile to play. | No |
| Static Match Settings: | |
|---|---|
| The settings below are REQUIRED settings for every match played on this ladder. All matches must adhere to these settings or risk disqualification. These settings CANNOT be modified for a specific match without the express permission of a Head Admin or Game Director. To have your opinion heard on these settings, please visit the forums; forum links are available to the right of the standings just above the ShoutBox. | |
| Setting Name: | Setting Value: |
| Teams | Enabled |
| Kills to win | 25 |
| Radar | Disabled |
| Selectable Match Settings: | |
|---|---|
| The settings below are selectable on a per-match basis. You will have the opportunity to select these options during the challenge process. The default option is denoted with a * next to it. | |
| Setting Name: | Options: (*) |
| Map 1 Gametype | * Slayer Pro Snipers SWAT |
| Map 2 Gametype | * Slayer Pro Snipers SWAT |
| Map 3 Gametype | * Slayer Pro Snipers SWAT |
| 1. General Rules | |
|---|---|
| 1.1 | General Rules The full general rules can be found here. The following rules are provided for easy reference only, and are not a complete list. It is the responsibility of all members of a team to understand and abide by the complete list of general rules. |
| 2. Code of Conduct | |
| 2.1 | Code of Conduct In order to create a
friendly and comfortable environment for all participants, the
following Code of Conduct will be strictly enforced: Members
will treat each other with respect at all times. No member will use
comments about nationality, age, gender, race, religious belief, or
sexual orientation to insult others. Members will exhibit good sportsmanship at all times. There will be no taunting, harassing, or unsportsmanlike conduct. Profanity
and language of an offensive nature will not be tolerated, whether on
forums or any type of voice or text communications. There will be no
discussion of nudity, sexual content, use of illegal substances, or any
other adult content, whether by images, text or voice communications. Members
will not attempt to manipulate the game or ladder system in an attempt
to give any player or team an unearned advantage. This includes
intentionally killing one's teammates or oneself. Penalties for violating the Code of Conduct include, but are not limited to:
For more information on how penalties are assessed, please see the General Rules. |
| 3. Admin Assignment | |
| 3.1 | Admin Assignment An admin will only be assigned to a match if they are requested by a Player/Team Captain or another Admin. Requests must be made by submitting a support ticket at least 24 hours prior to the scheduled match time. The admin request must include the following in the support ticket: Ladder name Match ID Date Teams playing If an admin is assigned they must be invited by the match host before match start time, and they will remain in the room to spectate the entire match. Admins may be requested for voice chat meetings with both teams as well. Same process applies as outlined above. |
| 4. Match Issues | |
| 4.1 | Admin Calls If a team/player disagrees with an Admin's call, they must submit a support ticket. Challenging a call made by the admin should NEVER be done DURING the match. Should any player attempt to argue with the admin mid-match, they will be subject to penalties at the admin's and/or Head Admin's discretion. Each player/team will have 5 challenges to use per season. If your team wins the challenge, your 5 challenges remain. If the decision is not overturned by an Admin, then your team will lose 1 challenge. |
| 4.2 | Reporting Match Issues If a player/team has an issue with their ladder match that they would like an admin to address they can submit a support ticket. Teams/players have 5 days from the reporting of their match to submit a support ticket for admin review. If a support ticket is submitted after 5 days from the reporting of the match the support ticket will not be reviewed. Included in the support ticket must be UNEDITED video as proof or images. Failure to provide proof may cause the ticket to be closed. |
| 4.3 | Providing Details When a
team/player submits a support ticket it needs to be for a specific issue
and detailed so the admins can effectively address your problem. Only
specific problems are addressed in a support ticket. If you fill out a
support ticket that is vague on details, the admin will respond back to
you asking for clarification and further details such as:
If
you submit a support ticket over a call a ref made please provide which
call, which player, what map and when in the map. A support ticket will
not open a whole match up for review, only for the specific issue the
team is asking to be addressed. |
| 4.4 | Reporting a Tie In the event of a tie during a match, a player/team will move onto the next map in the round. If at the end of playing all the maps someone has not won best 2-out-of-3, then play the first map tied again. |
| 5. Playing Matches | |
| 5.1 | Challenges If your team is set as inactive, simply submit a support ticket when you are ready to have your team reactivated for play on the ladder. |
| 5.2 | Crown Holder |
| 5.3 | Change Requests Anytime a match is
rescheduled, a change request must be submitted and accepted at least 4
hours prior to the originally scheduled date and time. If
a change request is not submitted in the allotted time and a team or
person fails to show up on time then a forfeit may be requested or the
match may be deleted at the discretion of the team that is present and
on time. Accepting a Change request will add
reputation points to your account, as will submitting a change request
that gets accepted. This is to encourage matches to be played by
rewarding them with community reputation points that make a member more
credible within the community. The How-To for Change Requests can be located within the Team Captains "Competition Handbook" The Change Request system should always be your first choice if you are unable to make a match. |
| 5.4 | Player Disconnects If any player is disconnected before the first kill is made, the match must be restarted. If a player is disconnected during a 1 vs 1 game after the first kill then that member will forfeit that game, regardless of score at time of disconnection. If while playing a team match and the host disconnects prior to the first kill the map will be restarted with a new host. In the event that the host disconnects after the first kill the hosts team will forfeit that map. For Team Based matches the match shall continue, and the dropped player may rejoin as soon as they can. No substitutions may be made during a map. |
| 5.5 | Lag Test A lag test must conducted for at least 60 seconds prior to any match being played, and any time the host is changed. Failure to conduct a lag test will cause any support tickets turned in to be closed. During the lag test, teams must pick the best player (from the hosting team) to host the match. If issues occur with players being dropped after the test has been conducted, teams should follow the drop player rules of the ladder. All lag test must have either camera recording on an image available to show proof it was done. Teams can choose not to conduct the lag test, however, both teams must comment on the match comments saying that lag test is not needed. |
| 5.6 | Glitch/Floating Spots For these ladders, a 'glitch' spot is defined as any area where a player is inside a wall or other object, or standing where at least one foot is not on solid ground. Individual 'glitch' spots are subject to review by a ladder's Head Admin. |
| 5.7 | Teams/ Rosters You may rotate any eligible member of your roster for play at the beginning of any round. You may substitute one ineligible player for play during the match. An ineligible player is someone who was NOT on your roster at the time of challenge, but as of the date of the match has been on the roster for at least 36 hours. Any team may substitute an ineligible player who was not on their roster at the time of the challenge, but has signed on AT LEAST TWO HOURS PRIOR to the time and date of the match.This is contingent on agreement from the opposing team. No exceptions will be made for players NOT on the roster 2 hours prior to the match. Substituting more than 1 ineligible player in accordance to the rules above is strictly prohibited unless otherwise specified in the ladder specific rules regardless of any team agreements. Both teams will be penalized. |
| 5.8 | Hosting Challenging or Top Seeded team will have choice of host on map #2. Challenged or Bottom Seeded team will have choice of host on maps #1 and #3. This means that the CHALLENGED team is responsible for start of game invites for the opposing team to join lobby in ladders. This means that the TOP SEEDED team is responsible for start of game invites for the opposing team to join lobby in tournaments |
| 6. Forfeits | |
| 6.1 | In the event that the opposing team is not on at the time of challenge, please give the team a one hour grace period. This will not only help with the completion of games, but will result in less requesting of declining forfeit requests. |
| 6.2 | Before a forfeit can be accepted one or both players must send an Admin a PM explaining why the match was a forfeit and that the teams DO NOT want to play the match. |
| 7. Playoffs | |
| 7.1 | Playoffs |
| 8. Maps and Game Settings | |
| 8.1 | Maps: |
| 8.2 | Game Settings: Privacy should be changed to invite only. |
| 8.3 | Incorrect Settings: If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all setting are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The
team that was not hosting is responsible for obtaining valid proof to
show that the hosting team did not have the settings correct. A ticket
with valid proof must be submitted immediately after the match has been
completed. |
| 9. General | |
| 9.1 | It is the responsibility of all the users of this ladder to know and understand the rules. The full general rules can be found here. The following rules are provided for easy reference only, and are not a complete list. It is the responsibility of all members of a team to understand and abide by the complete list of general rules. |
| 9.2 | Improper Play Cheating, glitching, fighting, abusing admins, or any other misconduct will not be tolerated and WILL get you an Suspension from this Ladder. FIGHTING & MISCONDUCT Will not be tolerated. Period. If there is a problem with another team or player please contact the Tournament Admin or Game Admin to have it resolved. Any bad mouthing or trash talk can result in that person and/or their team being Suspended or worse Banned from the tournament. |
| 9.3 | Challenging Go to the console type, game name, and then ladder standings page. Select the "Challenge" icon beside the Teams name you wish to challenge: On the next screen, select a Date/Time/Server (where applicable) and a Round 1 map (where applicable) and click 'Post Challenge'. An email will be dispatched to you, and your opponent as confirmation of the challenge. |
| 9.4 | Accepting, Declining, Changing Matches Click on the Challenge Management icon in the upper right hand portion of the screen: - User Management Bar - Challenge Management Button ![]() Locate the challenge you want to accept under "Pending Acceptance" and click the Edit icon to the far right. From there, choose Accept, Decline, or Change request. |
| 10. Ladder Specific Rules and Settings | |
| 10.1 | Admin Treatment: If you give the admins trouble, the Head Admin will give you trouble. Treat the admins with respect at all times. If you disagree with an admin's call, submit a support ticket after the match explaining the circumstances. |
| 10.2 | Dropped Players: Should a player 'time-out' during a game before the first kill is made, the match will be restarted. If a player drops after the first kill has been made, they may be reinvited, but the match must continue. You may not invite another person of your team, it has to be the same person. |
| 10.3 | Dropped Host: Should the host 'time-out' during a game before the first kill is made, the match will be restarted with a new host, from the hosting team. If the host drops after the first kill has been made, the following may occur: - Teams agree to start the match over - Hosting team forfeits the match, if other teams does not agree to start the match over. |
| 10.4 | Lag Test: A lag test must be conducted before a match begins or whenever the host is switched. During the lag test, teams will remain on their sides and not kill any member of the opposing team. Lag Test will be played on one of the maps used during the match and must last a minimum of 1 minute to ensure both teams are good with the host. Should both teams not be happy, host will be switched until a suitable host can be identified. If an suitable host can not be found, a support ticket by both teams must be placed in, with a delete match request. |
| 10.5 | Host: The Challenging Team is to host the match and must invite the other team. Spawns: Challenged Team has Spawn/Color choice on maps 1 & 3. Challenging Team has Spawn/Color choice on map 2. |
| 10.6 | Draws: In the
event of a tie on any map, the match will continue to the next map in
the rotation. If the score is 1-1 after the third map, any map that was
tied will be replayed until the best 2 out of 3 is achieved and the
rotation continued. Any map that had clear victory will be removed from
the replay rotation. |
| 10.7 | No-Shows: |
| 10.8 | Reporting: |
| 10.9 | Spectators The ONLY people allowed on a server during any ladder or tournament matches are those competing in said match, and appropriate Refs or Admins needed for play. Players and specs not adhering to this rule will be penalized with, but not limited to: - Replaying of maps that specs were watching, regardless of outcome. - Disqualification of match - Forfeits handed out. - Suspension of player account and ladder or tournament membership/participation - Banishment from FraggedNation.com |
Halo Reach Game Director(s)
Reach XBOX Doubles Ladder Head Admin(s)
This ladder is not configured for any prize payouts. Please click this link to search the list of ladders that have been configured for prize payouts.

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