Tournament
Round 1 -- Report By: Wed, Jun 16 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Panama Canal
Round 2 -- Report By: Sat, Jun 19 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Atacama Desert
Round 3 -- Report By: Wed, Jun 23 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Valparasio
Round 4 -- Report By: Sat, Jun 26 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Port Valdez
Round 5 -- Report By: Wed, Jun 30 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Panama Canal
Round 1 -- Report By: Sat, Jun 19 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Atacama Desert
Round 2 -- Report By: Wed, Jun 23 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Valparasio
Round 3 -- Report By: Sat, Jun 26 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Port Valdez
Round 4 -- Report By: Wed, Jun 30 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Panama Canal
Round 5 -- Report By: Sat, Jul 03 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Atacama Desert
Round 6 -- Report By: Wed, Jul 07 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Valparasio
Round 7 -- Report By: Sat, Jul 10 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Port Valdez
Round 8 -- Report By: Wed, Jul 14 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Panama Canal
Round 1 -- Report By: Sat, Jul 17 2010
Instructions:
Squad Rush 4v4
No Hardcore.
1 Map per round. Each Team Attacks once and Defends once.
1 Point is awarded for each M-Com station blown up.
If there is a tie at the end of the round the match will be replayed until a winner is decided.
Server / Location:
PSN
The lower seed team will host the match.
Maps / Arenas:
Port Valdez
Round 2 -- Report By: Wed, Jul 21 2010
Maps / Arenas:
No maps are configured for this round yet.
| 1. General | |
|---|---|
| 2. Times and Matches | |
| 2.1 | In the event a team does not show at the selected time and server within 10 minutes after the match was scheduled to start, the opposing team may request a forfeit using the challenge management system. If you can not request the forfeit please submit a Support ticket within 1 hour of the match. |
| 2.2 | Both teams must attempt to set a match time or the opponent may request a forfeit using the Support ticket system. |
| 2.3 | Each match on this tournament will be played to the first win. If the there is a tie on any of the matches, the map will be played again to determine the winner. |
| 2.4 | Either the winner or loser of a match may report once the match is completed- this must be done within 1 hour of the match. |
| 2.5 | Failure to report the match by 11:59 pm EST, may cause auto forfeit for that match. |
| 2.6 | Teams are responsible for working out the days and times they play. You have from the start of the Tournament or your last match - till the report date, to play your next match. |
| 2.7 | If teams can not agree on a time to play the match then the match will happen at 10:00 PM EST on the day it is to be reported. |
| 3. General Rules | |
| 3.1 | All general FraggedNation ladder rules are discussed at the following link: http://www.fraggednation.com/rules.php |
| 4. Tournament Specific Rules | |
| 4.1 | Teams can be from either North America or Europe, however, matches must be played by 10:00 pm EST the day the match has to be reported. |
| 4.2 | Don't Even Try It Cheating, glitching, fighting, abusing refs, or any other misconduct will not be tolerated. Period. Glitching includes arming or disarming the MCOM through the floor. |
| 4.3 | One Map consists of each Team playing 1 Round on Offense and 1 Round on Defense. |
| 4.4 | A Point is received when a Team successfully destroys a M-Com site. |
| 4.5 | Purposely killing a teammate to revive him in order to gain additional ticket is illegal. Any Teams caught doing this will be disqualified immediately. Support ticket with proof is needed if this occurs. |
| 4.6 | If neither team reports the match then the winner will be decided via coin flip done by the admins. Heads will be the higher ranked team. Tails will be the lower ranked team. |
| 5. Teams | |
| 5.1 | Teams must have a minimum of 4 members on their roster to be eligible to play in this tournament. |
| 5.2 | Teams are authorized to have more than 4 members on their team, however, substitutions are only allowed in between matches. |
| 5.3 | Any team playing with a player that is not eligible on their ladder will be removed from the tournament. |
| 6. Maps | |
| 6.1 | Only the maps shown in the map area below are authorized for use during this team ladder. Those maps are: Atacama Desert Panama Canal Port valdez Valparasio |
| 6.2 | All matches must be played on the maps that were generated. In the event players/teams are caught in a match be playing on a map that was NOT specified in the challenge, both players/teams will be disqualified and possibly removed from tournament. |
| 7. Tournament Specific Settings | |
| 7.1 | Settings - General Information Squad Rush will always only be 4v4 regardless of challenge/match details. Hardcore Mode - No (Off) |
| 7.2 | Lag Test Both teams will perform a lag test prior to the first match. This lag test will last a minimum of 3 minutes and give teams an opportunity to test the connect. Teams should not attempt to attack each other during the lag test. |
| 7.3 | Hosting The lower seed team will host the match for all rounds. |
| 7.4 | Dropped Players If a player drops from the match before the first kill, the match should be restarted. If a player drops from the match after the first kill, the player may be re-invited into the match or the team may play with one player down. Dropped Host If the host drops from the match before the first kill, the match should be restarted. If the host drops from the match after the first kill, the hosts team will receive an auto forfeit for that match. Meaning that match will be awarded to the other team. **If teams choose to continue to play, then a support ticket may not be placed in about this match. If it is, it will not be followed up on** |
| 8. Support Tickets | |
| 8.1 | If you submit a Suport ticket please include: Platform Game Tournament name Teams involved Exact details on issues Evidence (Screen shots, video, etc.) |
Listed below is the current prize schedule for this tournament. If signups have not yet been closed, this schedule reflects the prize pool for the required number of participants to start the tournament. The more participants that sign up, the higher the available prize pool, so spread the word!
Prize Schedule for this Tournament *
First Prize:
80 CreditsSecond Prize:
20 CreditsThird Prize:
0 CreditsThe credit payout for this NO-BUY-IN Tournament has been sponsored
by FraggedNation
* prize schedule subject to change based on number of participants. The more participants, the higher the available prize pool!
Tournament Detail
Signups Status:
CLOSED
Membership Status:
Not Logged In [ log in ]
Availability:
PRIVATE
Password Required to Join
Current Signups:
25
Style:
4v4 Team, Double Elimination
Running Dates:
Starts: 06-15-2010
Ends: 07-31-2010

Assassin Creed Revelations
Assassin's Creed: Brotherhood
Battlefield 3
COD: Black Ops
COD: Modern Warfare 3
Crysis 2
Dirt 3
FIFA 12
Forza Motorsport 4
Gears of War 3
Halo Reach
Madden NFL 12
Marvel vs Capcom 3
MLB 2K11
Mortal Kombat
NHL 12
Street Fighter x Tekken
Super Street Fighter 4
Tekken 6
MAG
Need for Speed: Hot Pursuit
Uncharted 3
BF: Bad Company 2
Halo 2
Halo Combat Evolved
League of Legends
Quake III
Quake Live
StarCraft II
Team Fortress 2
Tribes Ascend
Unreal Tournament 2004
Unreal Tournament 3
Unreal Tournament 99
Warhammer: Space Marine
FEAR 3
Homefront
Split Second
Mario Kart

















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