Tournament
| 1. General Rules | |
|---|---|
| 1.1 | General Rules The full general rules can be found here. The
following rules are provided for easy reference only, and are not a
complete list. It is the responsibility of all members of a team to
understand and abide by the complete list of general rules. |
| 2. Admin Assignment | |
| 2.1 | Admin Assignment An admin will only be assigned to a match if they are requested by a Player/Team Captain or another Admin. Requests must be made by submitting a support ticket at least 24 hours prior to the scheduled match time. The admin request must include the following in the support ticket: Ladder or Tournament name Match ID Date Teams playing If an admin is assigned they must be invited by the match host before match start time, and they will remain in the room to spectate the entire match. Admins may be requested for voice chat meetings with both teams as well. Same process applies as outlined above. |
| 3. Code of Conduct | |
| 3.1 | Code of Conduct In order to
create a friendly and comfortable environment for all participants, the
following Code of Conduct will be strictly enforced: Members
will treat each other with respect at all times. No member will use
comments about nationality, age, gender, race, religious belief, or
sexual orientation to insult others. Members will exhibit good sportsmanship at all times. There will be no taunting, harassing, or unsportsmanlike conduct. Profanity
and language of an offensive nature will not be tolerated, whether on
forums or any type of voice or text communications. There will be no
discussion of nudity, sexual content, use of illegal substances, or any
other adult content, whether by images, text or voice communications. Members
will not attempt to manipulate the game or ladder system in an attempt
to give any player or team an unearned advantage. This includes
intentionally killing one's teammates or oneself. Penalties for violating the Code of Conduct include, but are not limited to:
For more information on how penalties are assessed, please see the General Rules. |
| 4. Match Issues | |
| 4.1 | Admin Calls If a team/player disagrees with an Admin's call, they must submit a support ticket. Challenging a call made by the admin should NEVER be done DURING the match. Should any player attempt to argue with the admin mid-match, they will be subject to penalties at the admin's and/or Head Admin's discretion. Each player/team will have 5 challenges to use per season. If your team wins the challenge, your 5 challenges remain. If the decision is not overturned by an Admin, then your team will lose 1 challenge. |
| 4.2 | Reporting Match Issues If a player/team has an issue with their ladder match that they would like an admin to address they can submit a support ticket. Teams/players have 5 days from the reporting of their match to submit a support ticket for admin review. If a support ticket is submitted after 5 days from the reporting of the match the support ticket will not be reviewed. Included in the support ticket must be UNEDITED video as proof or images. Failure to provide proof may cause the ticket to be closed. Proof must include any information that may be useful, such as time and date for a no-show forfeit or a picture of the scoreboard for invalid Gamertags. |
| 4.3 | Reporting a Tie In the event of a tie during a match, a player/team will move onto the next map in the round. If at the end of playing all the maps someone has not won best 2-out-of-3, then play the first map tied again. |
| 5. Playing Matches | |
| 5.1 | Challenges If your team is set as inactive, simply submit a support ticket when you are ready to have your team reactivated for play on the ladder. |
| 5.2 | Crown Holder |
| 5.3 | Change Requests Anytime a
match is rescheduled, a change request must be submitted and accepted at
least 4 hours prior to the originally scheduled date and time. If
a change request is not submitted in the allotted time and a team or
person fails to show up on time then a forfeit may be requested or the
match may be deleted at the discretion of the team that is present and
on time. Accepting a Change request will add
reputation points to your account, as will submitting a change request
that gets accepted. This is to encourage matches to be played by
rewarding them with community reputation points that make a member more
credible within the community. |
| 5.4 | Player Disconnects If any player is disconnected before the first kill is made, the match must be restarted. If
a player is disconnected during a 1 vs 1 game after the first kill then
that member will forfeit that game, regardless of score at time of
disconnection. If while playing a team match and the host disconnects prior to the first kill the map will be restarted with a new host. In the event that the host disconnects after the first kill the hosts team will forfeit that map. For Team
Based matches the match shall continue, and the dropped player may
rejoin as soon as they can. No substitutions may be made during a map. |
| 5.5 | Lag Test A lag test must conducted for at least 60 seconds prior to any match being played, and any time the host is changed. Failure to conduct a lag test will cause any support tickets turned in to be closed. During the lag test, teams must pick the best player (from the hosting team) to host the match. If issues occur with players being dropped after the test has been conducted, teams should follow the drop player rules of the ladder. All lag test must have either camera recording on an image available to show proof it was done. Teams can choose not to conduct the lag test, however, both teams must comment on the match comments saying that lag test is not needed. |
| 5.6 | Glitch/Floating Spots For these ladders, a 'glitch' spot is defined as any area where a player is inside a wall or other object, or standing where at least one foot is not on solid ground. Individual 'glitch' spots are subject to review by a ladder's Head Admin. Glitches "Glitches" are defined as problems that are either unknown or unfixed by the game's developer's and their staff. Any intentional use of these glitches are subject to review by a ladder's Head Admin. |
| 5.7 | Teams/ Rosters You may rotate any eligible member of your roster for play at the beginning of any round. You may substitute one ineligible player for play during the match. An ineligible player is someone who was NOT on your roster at the time of challenge, but as of the date of the match has been on the roster for at least 36 hours. Any team may substitute an ineligible player who was not on their roster at the time of the challenge, but has signed on AT LEAST TWO HOURS PRIOR to the time and date of the match.This is contingent on agreement from the opposing team. No exceptions will be made for players NOT on the roster 2 hours prior to the match. Substituting more than 1 ineligible player in accordance to the rules above is strictly prohibited unless otherwise specified in the ladder specific rules regardless of any team agreements. Both teams will be penalized. |
| 5.8 | Hosting Challenging (Ladders) or Top Seeded (Tournaments) team will have choice of host on map #2. Challenged (Ladders) or Bottom Seeded (Tournaments) team will have choice of host on maps #1 and #3. It is the responsibility of the hosting team to invite the other team prior to the START of the match. |
This tournament is not configured for any prize payouts. Please click this link to search the list of tournaments that have been configured for prize payouts.
Tournament Detail
Signups Status:
CLOSED
Membership Status:
Not Logged In [ log in ]
Availability:
PRIVATE
Password Required to Join
Current Signups:
0
Style:
4v4 Team, Single Elimination
Running Dates:
Starts: 02-25-2012
Ends: 02-26-2012

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